|“||Anything that can go wrong, will go wrong.||”|
Defensive design is the practice of planning for contingencies in the design stage of a project or undertaking. Essentially, it is the practice of anticipating every possible negative instance, and devise ways so as to make such instances impossible, or if not, at least minimise their negative consequences.
Finagle's Law of Dynamic Negatives (commonly reffered to as Murphy's Law) is the driving principle behind such practice. It states that anything that can go wrong, will—at the worst possible moment.
These are the things I keep in mind with regards to the design and development of every concept, character, artifact, and ability I create. Doomweaver, my avatar character is the product (and an unfinished one at that) of such design. I put into consideration every possiblity that an instance, an opposing character, or an opposing ability may present. If ever I participate in an RP type battle or the like, my sole purpose would be to develop my concept creations furthermore up to the point where defeat in all its concievable form would be nothing but impossible.
Defensive design, the means and the end to my every creation.
Doomweaver13 23:35, July 11, 2012 (UTC)